AI Insights · Timothy · July 2022
Top 5 Tabletop Board Games on iOS in Latin America - Q2 2022
Discover the performance trends of the top 5 tabletop board games on iOS in Latin America during Q2 2022, including insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 tabletop board games on iOS in Latin America demonstrated various performance trends in downloads, revenue, and active users. Here’s an overview of how these games fared:
Parchisi STAR from Gameberry Labs saw a consistent increase in weekly revenue, peaking at approximately $26K in the first week of April and maintaining an average around $24K to $25K throughout the quarter. Weekly downloads exhibited an upward trend, with notable peaks reaching over 43K in mid-April and 42K at the end of June. Active users ranged from about 416K to 489K, with a general upward trend towards the end of the quarter.
Ludo Club・Fun Dice Board Game by Moonfrog experienced a more fluctuating revenue stream, starting at around $5.9K in late March and ending at $4.7K by the end of June. Weekly downloads remained relatively stable, oscillating between 21K and 24K, with a peak of 26K in mid-April. Active users showed a slight decline from 103K to around 100K by the end of the quarter.
Tic Tac Toe - 2 Player Game from REMEMBERS INFORMATION TECHNOLOGY CO., LTD. had minimal revenue, with the highest weekly revenue recorded at $51. However, the game saw a significant rise in weekly downloads, starting from 6.3K in late March and peaking at 16.6K in late April. Active users increased substantially, growing from 8.7K to over 54K by the end of June.
Chess - Play & Learn by Chess.com showed consistent revenue trends, averaging around $3.4K per week, with slight fluctuations throughout the quarter. Weekly downloads were stable, averaging around 12K to 15K, with a peak of 15.6K at the end of June. Active users maintained a steady range from 103K to 112K, with a slight increase towards the end of the quarter.
Ludo King from Gametion Global Technologies PTE LIMITED saw modest revenue, averaging around $300 per week, with a peak of $484 in early June. Weekly downloads were stable, ranging from 6.3K to 8.7K, with a peak of 8K at the end of June. Active users showed a gradual increase from 50K to around 60K throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.